Hi! I’m Lou.
I’m an open-source software developer, designer and civic technologist based in New York City. With a background in urban design and architecture, I focus on user experience and product leadership for tools in placemaking and community engagement. Here are some of my projects.
An interactive tool that empowers citizens to create their own street designs.
Web-based editor for Tangram, Mapzen’s graphics rendering engine for digital maps.
A multiplayer game designed to teach students how to become effective contributors to local communities.
The open data portal for the City and County of San Francisco was redesigned to improve data access.
- BrooklynJS, New York City — “Streetmix: The BrooklynJS talk” (2017)
- Open Data Day, Tulsa — “Participatory planning with open source software” (2017)
- TransportationCamp, New York City — “How to engage communities online” (2016)
- State of the Map US, Seattle — “Representing streets in OpenStreetMap with curblines” (2016)
- FOSS4G NA, Raleigh — “The Space Between: web mapping with municipal curblines data” (2016)
- Space City JS, Houston — “Learning from Civic Technology: Apps and Interfaces for Engagement” (2016)
- Safe Streets Summit, Fort Lauderdale — “Luring stakeholders into complete streets” (2015)
- APA National Planning Conference, Seattle — “WebCode Toolkit, Civic Technology Evolved” (2015)
- Strong Towns Podcast — Episode 166 (February 20, 2014)
- Code for America Summit, Oakland — Ignite: “The space between” (2014)
- Placemaking Leadership Council, Pittsburgh — “Placemaking Roundup: Ideas Ripe for Scaling Up” (2014)
- New Partners for Smart Growth, Denver — “Tools that Empower: Leveraging Emerging Technologies to Dramatically Increase Public Participation” (2014)
- Code for America Summit, San Francisco — Streetmix feature presentation (2013)
- NACTO Designing Cities, Phoenix — “Participatory Planning Applications and New Technologies” (2013)
- Nerd Nite, San Francisco — “An Open World: Playing in the Intersection of Video Games and Urban Design” (2012)
- Code for America Summit San Francisco — Ignite: “Minecraft: How a cult indie video game could be the next collaborative city planning tool” (2012)
- The space between: How the visual language of our modern maps are destroying our sense of place
- GovFresh Designer Profile
- Sacramento Catalyst Competition, Sacramento — Second Place (2011)
- ULI / Gerald D. Hines Student Urban Design Competition, San Diego — Team leader, Finalist (2010)
- Department of City and Regional Planning Special Award for Excellence in Student Publications, University of Pennsylvania (2010)
- Open Architecture Collaborative, New York City — Web Developer (2016-2017)
- Geobreakfast, New York City — Co-organizer (2016-2017)
- NAICS API, a machine-readable dataset and API for the North American Industry Classification System (NAICS).
- General Assembly, San Francisco — Expert-in-Residence (2013)
- Ümloud!, San Francisco — Art Director (2012)
- Panorama, city planning graduate student academic journal, University of Pennsylvania — Design Editor (2008-2010)
- Blue & Gold Yearbook, University of California, Berkeley — Managing Editor (2004)